Part of the way through “Yellow Wind Ridge,” Black Myth: Wukong’s second chapter, you’ll encounter an open area with a drunken warthog sitting on the ground. This is the Yellow-Robed Squire, and he needs a bit of help. Doing so rewards you with the Wind Tamer Vessel.
In this Black Myth: Wukong guide, we’ll walk you through where to find the Yellow-Robed Squire, how to sober him up, and where to chase him around the world so you can reach the secret area.
Where to find the Sobering Stone in Black Myth: Wukong
To get to the Sobering Stone — the item you need to help the Yellow-Robed Squire — you’ll first need to make your way through the Crouching Tiger Temple. On the other side, you’ll unlock the Windrest Bridge Shrine in the Yellow Wind Formation area.
Cross the bridge and hang a left. Eventually, you’ll reach a dead end, so turn right and go up the stairs and through the threshold (pictured above). A rat enemy will jump off the roof and attack you. Dispatch the rat and look left. You’ll find a ranged enemy spitting projectiles at you. Kill the enemy and then look immediately to your right. In a little alcove, you’ll see a glowing jar. Roll through or hit the jar to collect the Sobering Stone.
Note: If you get here and the Sobering Stone doesn’t appear in the jar, go visit the Yellow-Robed Squire and talk to him first. If you need help finding him, look at the next section of this guide. Alternatively, if you’ve unlocked the Man-In-Stone shop in Fright Cliff, you can also buy a Sobering Stone off of him.
Where to bring the Sobering Stone in Black Myth: Wukong
Once you have the Sobering Stone, complete chapter 2, ensuring that you fully clear both the tiger and cliff paths leading to the final boss (this includes defeating the First Prince of Flowing Sands boss in the cave to the left of “Valley of Despair” Shrine). When you start chapter 3, travel back to the Rockrest Flat Shrine in Fright Cliff.
When you load in, go around the rock ahead and turn right. You’ll see two undead porcupine enemies. Skip the first one and go to the second one in the distance. Kill it and then roll through the wooden fence behind it. You’ll find yourself in a large area with a big door on the right. An anthropomorphic warthog will be seated in the middle of the area — the Yellow-Robed Squire. Talk to him and deliver the Sobering Stone to progress his quest. Once he’s sobered up, he’ll tell you he’s headed for some food. Talk to him more and he’ll just tell you he’s headed to the Crouching Tiger Temple.
Where to find the Yellow-Robed Squire in Crouching Tiger Temple in Black Myth: Wukong
Travel to the “Temple Entrance” Shrine in the Crouching Tiger Temple. From there, walk up the steps to the third landing — the one before you reach the top. To your right, you’ll find an alcove and the warthog. Talk to him and he’ll complain about the rat meat, saying it’s disgusting. He’ll then ask for a tasty treat: Jade Lotus. At this point in the game — assuming you’ve been picking up plants when you see them — you should have plenty of Jade Lotus to offer. If not, go explore the world a bit and pick up plants until you find some. Talk to him again to deliver the Jade Lotus.
The Yellow-Robed Squire will then tell you a cryptic message about the realm of god and the sun setting. If you keep talking to him, he’ll say he’s headed to the “right place” to use a piece of gold he received from his senior brother. You’ll need to find him again.
Where to find the Yellow-Robed Squire in the ‘right place’ in Black Myth: Wukong
Return to where you first met the Yellow-Robed Squire and you’ll find him standing to the right, near the stairs. Based on our testing, to progress this section of the quest you need to complete chapter 2, defeat the Yellow Wind Guai, and have the Arhat Gold Piece from the First Prince of Flowing Sands.
If you approach the warthog under the right conditions, he’ll ask you where you acquired his brother’s gold piece and attack you. Once you’ve dealt with the Yellow-Robed Squire mini-boss, you’ll earn the Snout Mask, and he’ll lead you to the secret realm for chapter 2. Follow him through the door to enter.
How to beat Fuban in Black Myth: Wukong
Once you follow the Yellow-Robed Squire through the door, he’ll tell you about the desert area you find yourself in and the giant beetle hidden in the sand. Remember that echo of a giant sand monster that the Yellow Wind Guai would occasionally summon to crush you? Time to take that thing out.
When the warthog finishes his story, you’ll regain control in the Secret: Kingdom of Sahali area. Activate the nearby “Sandgate Pass” Shrine and proceed forward. A Tiger miniboss called the Tiger Vanguard will block your path forward. Dispatch him to earn the Tiger Tally Curio before moving into the wider area. Open the chest in the building to your left for some rare materials and then activate this area’s second Shrine, “Sandgate Bound.”
When you’re ready, approach the Yellow Wind Guai standing on the edge of the ridge next to the drum. After a short cutscene, he’ll summon the beetle boss. Jump down and play defense until it emerges from the sand. Once it surfaces, attack Fuban’s hands until you see another cutscene and are able to climb on top of its head to steal an item from the statue attached to its shell. Once you liberate the eye from the statue, the Yellow Wind Guai will jump down and assist you in finishing off Fuban. As you know from the end of chapter 2, the Yellow Wind Guai is no joke, and the two of you should make quick work of Fuban while working together.
With Fuban down, the Yellow Wind Guai will teleport you out of the secret realm and give you the Wind Tamer Vessel. This thing will increase your damage reduction passively while you have it equipped, and you can activate it to drastically improve that effect for a short window. Just like in the first chapter, you can return to any of the Shrines inside the secret realm by using the fast travel system.