Hunt: Showdowns’ fourth map, Mammons Gulch, has added more verticality, size, and ways to play than ever before. As with any map in Hunt: Showdown, learning the tightest strategies and bringing the right loadouts is the key to extracting with all the bounties in Mammons Gulch.
The best strategies for Mammons Gulch
The team at Crytek have completely switched things up with their fourth map for Hunt: Showdown. More verticality, more square kilometers, and vast stretches of tunnels have been added to this map. If you were used to playing one way before, you might have to switch things up a bit to really make the most of what Mammons Gulch has to offer.
Tunneling time
The mines threading through Mammons Gulch are your friends. They serve for more than just getting you from A to B without having to expose yourself and your team to the vulnerability of high ground.
Using the tunnels, it becomes very easy to lose a tail. If you and your squad are in need of a resupply or a moment to regroup and catch your breath, the tunnels are your friends. The various corridors and mines running under the mountains are tight and winding, meaning with some clever moves, you can lose your pursuers and even switch back on them to set up an ambush.
The tunnels in Mammons Gulch, with all their twists and turns, lead from the numerous compounds to others. However, unlike approaching from the overground, they are quite direct. Because of this, it is often a good idea to start laying traps, both to alert you of people coming up from behind and to disable enemies. Use the narrow tunnels to your advantage, keeping an eye out for choke points.
Bear in mind that resupply points often spawn underground. These mines can work as a safe refuge when you need to pick up a pledge and a bit more ammo. Trapping these little underground oases might be a nasty way to take down a team or two, too.
Ride the highs and lows
Compared to other maps, Mammons Gulch in Hunt: Showdown has an incredible amount of verticality added. This brings a few elements into the game that players have been complaining of the absence of. Mainly, what we now see is the viability of long-range weapons.
Of course, bringing in short-range weapons is always going to have its benefits, such as pushing tight compounds or running tunnels. However, with the new height added to Hunt: Showdown, the variety of load-outs in this map is greatly increased.
As someone who rarely finds any cause to use a scoped weapon on most of the other maps in Hunt, I’m bringing one in far more often to Mammons Gulch. I find the height advantage possible in certain points makes it a much more useful weapon than ever before.
Taking the high ground with your squad is a great way to get the lay of the land. Although it may make you much more exposed, due to the nature of the layout, it is always possible to be tactical. Heading high isn’t the same as using a watchtower in previous maps. That was suicide. Now, when getting high, cover and tactics are possible. Use this to your advantage.
No more angles
Movement is key in Mammons Gulch. With the newly added height and vantage points out in the open, nowhere is safe from the beady eye of snipers. In the tunnels, enemies could be creeping up on you from any direction. The compounds have been designed with the seven years of experience the team has taken since the game’s release; don’t expect to be able to camp an angle.
One of the complaints players have had in the past with Hunt: Showdown is the ability for a team to hold up in a compound with shotguns or camp extracts. Now, with Mammons Gulch, there is little to no chance of being able to hold angles like this. Wherever you or your team are, movement is key. Keep mobile, or leave yourself open to being picked off.
This can also be used to your advantage. If a team has decided to lock down an area, refusing to move from a compound, take the time to look around. There is almost always an angle you can use to start hammering them.
Best load-outs for Mammons Gulch in Hunt: Showdown
Despite the tunnels and mines being a huge player in the fourth map from Hunt: Showdown, the real players in Mammons Gulch will be the mid and long-range weapons. It’s a good idea to make the most of these weapons and verticality added to the game and start picking people off from a distance.
A few huge elements being added to Hunt: Showdown will drastically change the way the game plays.
- Bullet Drop—This needs to be considered when deciding what loadout to take into Mammons Gulch. Of course, the long-range lines are going to be fantastic for sniping, but heavy ammo will have a lot more bullet drop than compact. I suggest taking in the new Winfield Sniper for its incredibly fast velocity and compact ammo. Instant head clicks at range.
- Headshots always kill – Previously, after about fifty meters, compact ammo wasn’t a guaranteed kill on headshots. Now, with the latest update, any headshot is a kill. Consider this when building your loadout. Compact ammo, when aimed properly, now has the advantage of being much faster, suffering with a lot less bullet drop, and also being able to carry significantly more ammo. You just need to be pinpoint accurate.
- Traps and Explosives – Trapping up the tunnels is one thing, and I highly recommend doing it. However, with the Hellborn roaming the map, sticky bombs, bomb lances, and dynamite are the best ways to quickly whittle down its health and get you and your team an extra bounty and unique trait.