There are a handful of guns in Arena Breakout: Infinite, and although they all have merit, some are objectively superior to others. To have an easier time extracting, you’ll need to know about the best guns.
Gun tier list for Arena Breakout Infinite
Below is a tier list ranking all the guns in Arena Breakout: Infinite. I’ve ranked these weapons based on my personal experience, community discourse, and objective factors such as damage, fire rate, mobility.
Naturally, all of these guns can be improved with attachments, and some can perform significantly better if you use attachments that complement your playstyle, but I’ll be ranking them based on their bare performance. Although in the case of carbines and sniper-adjacent weapons, I have considered their performance with scopes.
Do note that the best tier list is the one you make for yourself, so don’t ignore lower-ranking weapons for the sake of it; some may surprise you and may work well with your play style. However, the guns in the top spot are there for a reason.
S Tier
The following guns are exceptional, and are my personal favorites, even if they aren’t my typical go-tos in other shooters. These guns excellently dispatch enemies without a hitch, which is ultimately your goal when in battle. These guns may be expensive, but if you’ve the budget for them, then go right ahead.
- FAL Assault Rifle
- AR-57 Assault Rifle
- RPK-16 Light Machine Gun
- UMP-45 Micro SMG
If you come across or assemble any of these weapons, you’ll be alright in Arena Breakout: Infinite.
A Tier
This may be a pretty long list of good weapons, but honestly, they’re all relatively good at killing quickly. As Arena Breakout: Infinite is a rather realistic game, the times to kill for these weapons are near enough perfect.
- F2000 Assault Rifle
- AR-57 Assault Rifle
- M4A1 Assault Rifle
- AKM Assault Rifle
- MK14 Assault Rifle
- T951 Assault Rifle
- ACE31 Assault Rifle
- M110 Marksman Rifle
- MPX Micro SMG
- MP5 Micro SMG
- MPX Micro SMG
- M3A1 Micro SMG
- S12K Shotgun
- BM95 Carbine
I would not shrug off any of these weapons. Although the carbines may be handled differently to the Assault Rifles, they all get the job done.
B Tier
The following weapons in Arena Breakout: Infinite are good, although I would look at getting them replaced with something better. They’ll kill alright, but either leave one or two things to be desired.
- Desert Eagle Pistol
- Gold Desert Eagle Pistol
- AK-102 Assault Rifle
- AKS-74U Assault Rifle
- AEK Assault Rifle
- SCAR-L Assault Rifle
- AK47N Assault Rifle
- SVDS Marksman Rifle
- M24 Bolt-Action Rifle
- Uzi Micro SMG
- MPF45 Micro SMG
- P90 Micro SMG
- Mini14 Carbine
- M16 Carbine
Ultimately, these aren’t bad weapons, and some of them only just missed out on A Tier. However, with the right attachments and love and care, they’ll work just as intended.
C Tier
The following weapons are noticeably worse than any of the weapons above. I would not bring any of these poor guns with me into combat if I could help it, which thankfully I’ve been able to so far.
- MP 40 Micro SMG
- MAC-10 Micro SMG
- T85 Micro SMG
- SKS Carbine
- M14 Carbine
- SA85M Carbine
- VSS Marksman Rifle
- SJ16 Bolt-Action Rifle
- SPR310 Shotgun
Whether it’s the handling, the range, or the stopping power, these weapons lack a little too much when it comes to offing your enemies.
D Tier
These Arena Breakout: Infinite weapons are the bottom of the barrel. No disrespect to the pistols, but if you’re in a match-up against virtually any of the above weapons, you’re likely to lose. These guns are typically last resorts, and don’t match up well against the others.
- Mosin-Nagant Bolt-Action Rifle
- M9A3 Pistol
- G18C Pistol
- CZ 52 Pistol
- T54 Pistol
- M1911 Pistol
- T05 Pistol
- S12K Shotgun
- MP-133 Shotgun
If one of these weapons works for you, then you’re either incredibly good or incredibly lucky.
With this comprehensive ranking of all the guns in Arena Breakout: Infinite, you’ll be able to look out for the best weapons to help your odds. Although knowing all about the extraction points is arguably more valuable.